0 votes

I know the register_property((char *)"name", &class::variable, default_value) exists along with its setter getter alternative, but I don't know how to get either working with NodePath. It would be nice to dynamically assign nodes using editor properties, so i don't have to have hard coded node names and scene structures when using gdnative c++ bindings.

asked Jun 3, 2018 in Engine by SupToasty (238 points)

1 Answer

0 votes

I think that is outside the scope of GDNative.

https://godotengine.org/article/dlscript-here

answered Jul 20, 2018 by hungrymonkey (419 points)
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