+1 vote

When using navmesh on system meshes, like box meshes or an assembly of them
the navmesh hovers over the physical bodies and seems to be inverted.

floating navmesh: https://imgur.com/a/g2d8LvH

From the examples I have seen navmesh used to have options on how to organize the mesh/level relative to the navigation node.

Does anyone know if I will be able to use system meshes for navmeshable levels without the use of external software like blender?

If so, what is the process for doing this? I Have already explored the official 3D navmesh demo but would like a more in depth tutorial.

Any help or direction would be greatly appreciated.

in Engine by (18 points)

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