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Asked By | sagev9000 |
Trying to follow the docs’ multiplayer tutorial, and I know this is probably pretty basic stuff I’m missing, but I have a function which successfully spawns the players, that looks something like this:
for peer_id in player_info:
var player = preload("res://OtherPlayer.tscn").instance()
player.set_name(str(peer_id))
get_node("/").add_child(player)
And I have another function to control the movement of each player, that I want to work something like this:
func _on_multiplayer_movement(peer_id, position):
peer_id.position = position
Where peer_id is the name previously assigned, but obviously this doesn’t work. I think the get_node line is almost certainly wrong, in some capacity, and I don’t really know where to begin in my second function, but any help would be appreciated.