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Asked By | Demiu |
Is it possible to somehow create/imitate angle restrictions on PinJoint2D (like Box2D’s revolute joint)? I though about placing invisible “blocker” colliders that only respond do bound object’s type, but is there a cleaner way?
I am looking for the same concept. Did you ever find a cleaner work around?
neweichgames | 2021-05-19 23:38