+1 vote

For example, in overwatch the health bar is made of individual rectangular blocks. As the user is hurt those blocks decrease. I don't see any way to repeat a texture in TextureProgress though, is this possible?

See the health bar in the bottom left of the image:

Example

in Engine by (687 points)
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Since there appears to be no easy solution I went ahead and made it into a simple asset: https://github.com/JarLowrey/TextureProgressOfSubunits

by (687 points)
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