0 votes

it used to work, but i had to recompile android export template (to implement admob ads) and i think that after that it stopped working for some reason
any ideas why would that happen?

in Projects by (157 points)

Godot version(commit)?

i use godot 3.0.2

Do you use some action or event? I would give it a try but without any code it's hard to test. Have you tried a new project?

i just use
if Input.is_action_just_pressed("ui_left_click"): ......
and it works fine when running the project from editor, but after i export it to android (using my compiled export templates) and run it on my phone it wont register a "click" (or a touch)
i have tried exporting it without my compiled export templates and it worked fine again, so the problem is most likely in my export templates, and i dont really know how would i fix that

1 Answer

0 votes

Hello, I'm Brazilian, sorry for my bad english .. as for the topic I'm having the same problem, when I compile with the AdMob modules, in android the touch does not work, if it compiles without, it works normally, we continue to search for a solution ..

by (14 points)
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