Condition ' !area_in && !E ' is true.

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:bust_in_silhouette: Asked By mateushmm14

I get an error, but it doesn’t break anything. Should i worry about it, since everything (apparently) works fine?

> 0:00:06:0695 - Condition ' !area_in && !E ' is true.
> ---------- Type:Error Description:  Time: 0:00:06:0695 C Error: Condition ' !area_in && !E ' is true. C Source:
> scene\2d\area_2d.cpp:262 C Function: Area2D::_area_inout

I am getting the same error. Even tough it does not break the game is quite annoying.

thiago | 2018-07-08 22:26

:bust_in_silhouette: Reply From: SIsilicon

As long as it doesn’t affect let alone break your scene, I wouldn’t worry about. But if it does, I suggest you report on Godot repository issues.

Several months later:
Yeesh! -3 votes. Ok I understand why I got it. I probably shouldn’t even add this to the question and just forget about it.

SIsilicon | 2018-11-22 16:46

:bust_in_silhouette: Reply From: Anaxagor

You might be changing you scene structure in _process while an Area2D somewhere is colliding with something. Indeed the error will not break anything, but could hide something more subtle. There are a few solutions, like disabling collision detection beforehand or doing scene structure changes in _physics_process.

Refer to https://forum.godotengine.org/4846/remove_node-gives-strange-error-on-specific-node-structure
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