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Asked By
mateushmm14
I get an error, but it doesn’t break anything. Should i worry about it, since everything (apparently) works fine?
> 0:00:06:0695 - Condition ' !area_in && !E ' is true.
> ---------- Type:Error Description: Time: 0:00:06:0695 C Error: Condition ' !area_in && !E ' is true. C Source:
> scene\2d\area_2d.cpp:262 C Function: Area2D::_area_inout
I am getting the same error. Even tough it does not break the game is quite annoying.
thiago | 2018-07-08 22:26
Reply From:
SIsilicon
As long as it doesn’t affect let alone break your scene, I wouldn’t worry about. But if it does , I suggest you report on Godot repository issues.
Several months later:
Yeesh! -3 votes. Ok I understand why I got it. I probably shouldn’t even add this to the question and just forget about it.
SIsilicon | 2018-11-22 16:46
system
November 22, 2018, 3:21pm
3
Reply From:
Anaxagor
You might be changing you scene structure in _process
while an Area2D
somewhere is colliding with something. Indeed the error will not break anything, but could hide something more subtle. There are a few solutions, like disabling collision detection beforehand or doing scene structure changes in _physics_process
.
Refer to https://forum.godotengine.org/4846/remove_node-gives-strange-error-on-specific-node-structure
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