I think this question was asked not long ago already, but I can't find it anymore.
My project is a classic 3d FPS game. One weapon I'm implementing is a grenade launcher. I use a RigidBody for the grenade.
Problem: the grenade must be projected with a reasonably fast velocity (e.g Vector3(0,0,20)). However when its linear velocity is above 10, it goes through walls (typical staticbody). This will probably be fixed in godot 3. But in the meantime, how can I fix that?
I remember something about changing the project preferences to increase the collision precision of the physics engine, but I can't neither find the solution in QA (maybe it was for 2d only) nor find the option in the project's preferences.
Note: by the way, I didn't implement any custom integrator. I use the standard behavior of the rigidbody.