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Asked By | Charlie |
I have a screenshot but don’t see an easy way to post it here.
Anyway, my in-game text looks to me like it’s blurred from stretching 2x or maybe a lot more. Problem looks about the same for default font or a custom DynamicFont set to any size. This is in all of my Control nodes. The Control nodes are nested in other Controls all the way up to a parent Control node that is child of my base Spatial node. I checked rect_scale and it is (1, 1) all the way up. The base Spatial has scale (1,1,1).
In Project Settings, Display, Window, Stretch:
Mode = disabled
Aspect = ignore
Shrink = 1
Note: My editor text is very sharp. However, the editor 2D scene viewer (if that’s what it’s called) looks kind of intermediate to me. Not as sharp as other editor text, but not as blurry as my in-game text. (But slight blur here may be stretch due to editor zooming since I can’t figure out how to set zoom to exactly 1:1.)
Any ideas where my problem might be?