+1 vote

In Unity I can do this:

SomeScript s = someObject.GetComponent<SomeScript> ();

What is the equivalent in Godot? I've tried

SomeScript s = someObject.GetScript() as SomeScript;

But this doesn't work. GetScript() returns a Reference which I'm not sure what to do with. I just want to get the script attached to another node which I have a reference to.

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1 Answer

+2 votes
Best answer

While writing the question I managed to figure it out. Simply put, the object IS the script! You can simply take the object and change it into the script:

SomeScript s = someObject as SomeScript;

Coming from Unity, this does seem strange. But it makes sense, if you consider that Godot always has one script per node, this is simpler.

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