0 votes

The project currently I dev have many scene, and each scene has different image texturerect, How to free texture from memory that no longer needed?

asked Apr 15, 2018 in Projects by loohoo (12 points)

Can't you just call free() or queue_free() on the TextureRect node?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.