EDIT: So it seems there is no simple fix for this? I've submitted this as an issue on the Godot GitHub, so we'll see what happens. But! I am open to hearing any tips you all have!
Hi everyone! I've been using Godot now for a few weeks and it's awesome! Very intuitive and well-made software. Thanks to everyone working hard on it and all those helping others.
My question: Is there a way to change the default select-able area of a node? I like to make lo-resolution pixel games, and it seems many nodes select size (Node2d, kinematic body, area2d) default to 64x64. I might be missing something very obvious, but here's an image of my test game I'm working on:
The tile size is 16x16 and it gets very difficult to select the right thing (though the drop-down select menu helps!) Is there any way to get the select area to be like the image on the right? The player root in this case is a kinematic body, but I have the same issue right now with area2d and node2d.
A few things I've tried:
Make the sprite the root node -- It seems this is not suggested practice and I imagine it makes it difficult to keep the sprite synced to the hitbox, rotation, etc.
Scale the root node down -- this scales down every node it's a parent of, so it's a no-go. Or is there a way for child nodes to ignore the parent's scale? And I don't see a size box for kinematic/area/node2d nodes.
If there is no solution, might I suggest a feature? Maybe in the project settings there could be a "default node size" that you could set? It would help making lo-res pixel games a ton if it was possible to work in the game's tile-size! Or maybe add the ability to choose the size of these kinds of nodes, independent of scale.
Sorry for the ramble, and thanks in advance!