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Hi, I moved my scene from the root viewport to a subviewport.

Basically I just added two nodes as parents above my CollisionObject in the scene tree:

  - Control
       - Viewport
            - Collisionobject

The control node has the exact same dimensions as my root viewport.
Now the input_event signal of the area is triggered not when my mouse is hovering over the area, but at the bottom of the screen:

enter image description here

Why could this be happening and how can I fix this?

asked Apr 4, 2018 in Engine by TobiLa (168 points)

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