Hi, I moved my scene from the root viewport to a subviewport.
Basically I just added two nodes as parents above my CollisionObject in the scene tree:
- Control
- Viewport
- Collisionobject
The control node has the exact same dimensions as my root viewport.
Now the input_event signal of the area is triggered not when my mouse is hovering over the area, but at the bottom of the screen:

Why could this be happening and how can I fix this?