Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | NerdP | |
Old Version | Published before Godot 3 was released. |
Now i have problems with this case.
I also couldn’t make this working. Everywhere I ask and all respond the same way that it works by doing the same as for regular square tilemaps. It works for a square tilemap, but not on an isometric tilemap.
I believe it is either the case that I don’t know the workflow or it is a bug.
I am talking about the auto-navpath.
One workaround is, not to do auto-navigation, instead put the navpath as a sibling of the tilemap and do all adjustments manually.
vinod | 2016-04-11 16:32
I also have problem with this. See my question here with a sample project: What am I doing wrong with isometric tileset and navigation? - Godot Engine - Q&A
I have, from what I can see perfect navpolys in the tilemap but still its not working.
It would be really helpful if someone could either explain to me what I’m doing wrong or maybe write a small guide.
patrik | 2016-04-13 18:45