Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Themaker482 | |
Old Version | Published before Godot 3 was released. |
Sometimes when I create a tileset, it works without problems, but other times, when I prepare the collisions and convert the scene as tileset, it puts the collisions in various incorrect places. When this occurs, I have to edit the xml
to correct the collision positions, which is rather annoying and takes a lot of time.
Why is this happening, given that I always follow the same method?
That’s not a question, please reformulate. What’s the bug? How do you setup your tilemap?
Akien | 2016-04-05 10:59