+2 votes

Hi All,

Is it possible to load a scene+gdscript files dynamically at runtime? I do not mean the usual means of loading up a scene, I am specifically interested in loading scenes, assets, and scripts pulled down via an http request.

Since I'm not really sure what GDScript's compilation model is (still a rank noob with Godot), I'm just wondering if this is at all possible?

Thanks

in Engine by (14 points)

yes, just use load or look into the queue_resource.gd script if you want to load even more smoothly in another thread

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.