0 votes

Hello, im coming in peace.
Reading about GDNative/NativeScript (for example docs and godot 3.0 release), i realized that u can use a language bind without "recompile step-by-step" how i do this? Cause i just see tutorials to how to recompile.

or im understading this wrong?

Anyone got a trusty C++ bind build?

Reference:
https://godotengine.org/article/godot-3-0-released
"Using GDNative, it's possible to easily extend Godot in C/C++ without recompiling the engine, and that for any platform. This also means that it's easy to bundle external libraries (such as OpenVR, Steam, Kinect, SQLite, etc.), or provide support for video/audio codecs, VR, etc. as pluggable libraries."

in Engine by (16 points)

1 Answer

0 votes

Anyone? No? Ok!

by (16 points)

Yeah, yeah i think.... Thanks! :D

No problem glad to help..

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