Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sprowk |
This is my setup:
world
-terrain
-player
-ui
In terrain I have staticbodies(platforms) and rigidbodies(enemies). At this moment enemies just keep an eye on player pos and when they enter combat they compare pos.x and follow him.
Im trying to make enemies find path to player avoiding platforms.
notes: I dont use tilemap, godot 2.1.4
What is the best approach for this situation?