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Asked By | Footurist |
It’s working of course, but if you change the node hirarchy it will mess up. Now this is of course easy to debug, but I just wondered if there’s a better way. Some people mentioned signal connecting through inspector, but obviously this is only safer for nodes inside one scene. Any ideas?
RID — Godot Engine (latest) documentation in English
you can find the node then store the rid.
Why does Godot use Servers and RIDs?
I think the rid stays the same.
hungrymonkey | 2018-04-04 21:05