0 votes

Okay, so i am making a 2D real time strategy game.
I made the builders kinematicbodies (separate scene) so the builders can be instanced, move around at click, build etc.
The problem is that the NavigationPolygonInstance is ignoring the object's collision shapes, so the builders can go through obstacles.
BTW, im using the code from the Navigation demo.
I noticed that, it is not ignoring rigidbodies's collision shapes, or kinematicbody's collision shape, its ignoring the static bodies.
(sorry for my bad english)
Help me...

asked Feb 24, 2018 in Engine by GunPoint (395 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.