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Asked By
jarlowrey
I have a node with a particle2D attached. I instance this node multiple times in a scene. The P2D have a ProcessMaterial, which has a ColorRamp. When I try to change the color ramp to a different Resource, it changes all the colors on every ProcessMaterial to the same Resource.
This is similar to the CollisionShape error. In that question, the answer was to create a new CollisionShape2D each time, or to click “Make Unique”. That’s not working for me now. “Make Unique” doesn’t seem to do anything, and duplicate()ing my color or process material does not fix the issue.
See the asker’s comment on this answer. I have the same result: Colors for all particle instances will still always have the same color as the most recently modified instance.