Why animations do not work after export?

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:bust_in_silhouette: Asked By gangashman

Hi. The question is not really about the engine, but it is the only way to export as much as I understood.

I have model with animation:
(I tried on free from Animated Knight | OpenGameArt.org)
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When I try to export with “Better” Collada exporter, I got this warning:
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Object “Knight” has armature modifier, but is not a child of an
armature. This is unsupported.

And in Godot 3.0 I don’t have any animation in AnimationPlayer.

What do I do wrong?