+3 votes

I'm currently working on a project that uses UI and 3D quite a bit. I've noticed slowdowns when it came to a more 3D heavy scenes. A quick glance at task manager showed a single core pegged at full load while the others sitting idle. Is it natively multi-core aware, or is it on use developers to implement?

in Engine by (270 points)

2 Answers

0 votes

Not sure, but if you check in project settings there are a few options to enable multi-treading. One in "Render" and one in "Physics 2D", although the latter crashes when I set it to multi-threaded.

by (846 points)
0 votes

Multi threading for render/physics is not completed yet.
It is planned for 2.1 release.

https://trello.com/b/Vl7OgSuq/godot-engine-2-1

by (9,742 points)
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