0 votes

I just realized, that I can't flip anything at runtime with PinJoint2Ds involved, due to physics messing everything up when things flip. I tried everything from disabling Physics2DServer to setting every body involved to static while flipping. I also tried flipping every single child. As soon as PhysicsBodies are involved it's basically impossible. It's extremely frustrating. The thing is, I NEED to flip at runtime, noother possibility. Any ideas?

asked Feb 15, 2018 in Engine by Footurist (830 points)
edited Feb 15, 2018 by Footurist

What is it you want to flip? A sprite node? A scene with subnodes?

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