0 votes

I just realized, that I can't flip anything at runtime with PinJoint2Ds involved, due to physics messing everything up when things flip. I tried everything from disabling Physics2DServer to setting every body involved to static while flipping. I also tried flipping every single child. As soon as PhysicsBodies are involved it's basically impossible. It's extremely frustrating. The thing is, I NEED to flip at runtime, noother possibility. Any ideas?

in Engine by (840 points)
edited by

What is it you want to flip? A sprite node? A scene with subnodes?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories