I just realized, that I can't flip anything at runtime with PinJoint2Ds involved, due to physics messing everything up when things flip. I tried everything from disabling Physics2DServer to setting every body involved to static while flipping. I also tried flipping every single child. As soon as PhysicsBodies are involved it's basically impossible. It's extremely frustrating. The thing is, I NEED to flip at runtime, noother possibility. Any ideas?