So I'm trying to make a shader that does something similar to this
But not really sure how to do it.
So far, I have exported the following plane mesh through blender.
Then I used the following code to get the full plane to just bob up and down
VERTEX = vec3(VERTEX.x, sin(TIME)*.01, VERTEX.z);}
I found this in the Godot Docs, but it is clearly outdated. Can anyone help me out here?