–1 vote

So I'm trying to make a shader that does something similar to this
https://imgur.com/a/mL6QK

But not really sure how to do it.
So far, I have exported the following plane mesh through blender.
https://imgur.com/a/R97qc

Then I used the following code to get the full plane to just bob up and down

void vertex(){
VERTEX = vec3(VERTEX.x, sin(TIME)*.01, VERTEX.z);}

I found this in the Godot Docs, but it is clearly outdated. Can anyone help me out here?

in Engine by (23 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.