I'm trying to import an SVG into Godot Engine.
Currently, for some reason, the SVG imports (and shows up in the resource browser) as a 1x1 brown texture: http://prntscr.com/ibnjua
What it should look like: http://prntscr.com/ibnjnv
Changing the scale only works on certain types of exports (I'm using Affinity Designer to make the SVGs, and there are around 4 different export options - print, web, flatten, etc.), and only seems to work up to around 40x40 - no use when my image is 1920x1080.
Anyone got any ideas why this is? Should I just use PNGs instead?