0 votes

Hello,
I'm using 3.0 stable, today I tried exporting and I got that error. Since that never occurred to me, I searched for clues here, but, as mentioned in a couple of questions, re-generating the keystore didn't work.
After a bit of struggling I found out the error was due to the fact that I had previously renamed some assets inside the editor, but I did not notice that Godot made a copy of the file with the new name, keeping another copy with the old name.
Basically I fixed the error by deleting the old copies: somehow having the same textures with different names breaks the exportation process. Is this normal or a bug? Should I raise an issue on GitHub?

asked Feb 7, 2018 in Engine by DodoIta (467 points)

you can see better logs when you run godot tool in terminal.
try to find what's wrong with running in terminal.

I restate that the cause of the error is having the same file with two different names; in this case two PNGs.
Anyway, this is the last piece of error in the terminal:

jar is unsigned.
Uninstalling previous version: Xiaomi MI 5
running cmdline: "E:/SDK/adb.exe" "-s" "ee3fe10d" "uninstall" "org.godotengine.dualwield"
Success
Installing into device (please wait..): Xiaomi MI 5
running cmdline: "E:/SDK/adb.exe" "-s" "ee3fe10d" "install" "-r" "C:\Users\Davide\AppData\Local\Temp/Godot/tmpexport.apk"
2507 KB/s (26070171 bytes in 10.153s)
Failure [INSTALL_PARSE_FAILED_UNEXPECTED_EXCEPTION: Failed to parse /data/app/vmdl567776369.tmp/base.apk: AndroidManifest.xml]
running cmdline: "E:/SDK/adb.exe" "-s" "ee3fe10d" "shell" "am" "start" "-a" "android.intent.action.MAIN" "-n" "org.godotengine.dualwield/org.godotengine.godot.Godot"
Starting: Intent { act=android.intent.action.MAIN cmp=org.godotengine.dualwield/org.godotengine.godot.Godot }
Error type 3
Error: Activity class {org.godotengine.dualwield/org.godotengine.godot.Godot} does not exist.

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