Does VisibilityNotifier2D has an internal offset?

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:bust_in_silhouette: Asked By EAngeles02
:warning: Old Version Published before Godot 3 was released.

While Messing around with VisibilityNotifier2D, I’ve noticed that the signal exit_screen isn’t called as soon as the rect it’s out of screen, there seem to be some kind of offset. The same thing with exit_viewport. (I’m not scaling)

Hm… can you measure that offset?

Bojidar Marinov | 2016-03-30 06:26