Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kwantuM |
I’m just starting to learn Godot and I wanted to reset the scene when my player exits the screen. Therefore I used a visibility notifier with screen_exited
bound to a local callback function that calls get_tree().reload_current_scene()
. This works fine, but when I exit the game, “Godot Engine has stopped working”. Am I doing something wrong (do I need to remove the binding before closing?) or is this a bug?