Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Raydenn | |
Old Version | Published before Godot 3 was released. |
I don’t know why but in Godot 3 my textures are really pixelated. In particular with circle. At the beginning I thought that it was my texture which had problems but I put the same texture in Godot 2 and the quality is better.
The mipMap and filtering is disabled in Godot 3 so the problem is not that.
Godot 2:
Godot 3 :
Don’t you probably want filtering to avoid the aliasing on the edges?
raymoo | 2018-01-06 02:41