Loss of quality in Godot 3 2d texture compared to Godot 2

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Raydenn
:warning: Old Version Published before Godot 3 was released.

I don’t know why but in Godot 3 my textures are really pixelated. In particular with circle. At the beginning I thought that it was my texture which had problems but I put the same texture in Godot 2 and the quality is better.
The mipMap and filtering is disabled in Godot 3 so the problem is not that.
Godot 2:

Godot 3 :

Don’t you probably want filtering to avoid the aliasing on the edges?

raymoo | 2018-01-06 02:41