Did something replace set_shape_as_trigger in 3.0?

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:bust_in_silhouette: Asked By JTJonny
:warning: Old Version Published before Godot 3 was released.

I’m porting my game to 3.0, but I can’t seem to find anything that replaces set_shape_as_trigger.

:bust_in_silhouette: Reply From: hungrymonkey

Yea, it seems like it got removed

I never used the function before so I cannot suggest anything

http://docs.godotengine.org/en/latest/classes/class_collisionobject.html

You should add the issue to the list here

looking at the docs

edit: i found the commit

Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap