Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DrPlamsa | |
Old Version | Published before Godot 3 was released. |
In first person mode, I want a tool to be visible as though the player is holding it as in first-person shooters or Minecraft. However I want this to be a different mesh than another person would see the player holding. Howe can I do this?
Can I use layers, like in 2D? Is there a similar thing for 3D?
You can toggle the visibility of meshes when you “switch” the camera from FPV to other perspectives/players.
Aside from this I only know of the Range Begin/End Values in Meshes which auto toggle visibility dependent on the distance to the camera (usually used for LOD).
wombatstampede | 2017-12-08 11:25
Maybe you can make it so your mesh is always drawn on top, I remember there is a way to do it with materials but I don’t know which setting it is
Zylann | 2017-12-10 02:09