How do I import my 3D object with animations in Godot 3.0?

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:bust_in_silhouette: Asked By Joe0239
:warning: Old Version Published before Godot 3 was released.

I created a basic animation in Blender and I then used the BetterCollada addon to export my model. In Godot I found the product that I wanted to import from, and then I exported it. After adding the Skeleton node to the scene, I attached my object to the skeleton, but for some reason I am unable to see the object at all? Why is that?