+1 vote

I want Godot to support loading "retro" or "old-school" formats such as indexed color images, like GIFs, Gif Animations, 1-bit Bitmaps, XM and Midi + Soundfont file formats.

I don't think most people care about these these formats, despite not knowing much about them. I have some coding experience in C, Javascript and Python. I think I will need to add this stuff myself.

Where do I start?

in Engine by (88 points)

1 Answer

+1 vote

you need to make modules for it.

http://docs.godotengine.org/en/stable/development/cpp/custom_modules_in_cpp.html

you can start from here.

by (9,702 points)

Thank you. I haven't made the leap of faith to Godot 3 so, I will write a few modules for Godot 2.14 stable. I hope it will be easily portable to Godot 3 stable when that comes.

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