+1 vote

Hey guys, i was playing with the particles system and this come to my mind. what if we had function that fire the particles just once(or maybe we can pass the number of times), with no need to extra code? do you think will be useful enough to implement or not?

in Engine by (427 points)
recategorized by

1 Answer

+1 vote
Best answer

There is set_emit_timout function that can be used for such a purpose. Not exactly the number of firing but for setting the time the particles are emitted. If you have explosiveness close to zero and you want only one explosion, set emit timeout to value less than lifetime.

by (675 points)
selected by

you sir, is a particles system expert :DD

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.