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Toger5
Old Version
Published before Godot 3 was released.
I have no good workflow for simple test like: can I animate this ? or what exactly did that function do? or how is that property named?
So what I do is sometimes create a new project like test1… this is really annoying because that i have so many projects… or i open any of the examples and mess around there but.
Disadvantage: All my test projects are messed up…
Is there any proper way to just start a test project without saving anything. (Like in blender: open blender, mess around, alt + F4, do you want to save? NO, and done (another Advantage: when I liked what i was doing in my test than I can simply save the project.))
I personally just have one Project dedicated to testing
Basicallly, If i need to do something totally irrelevant to any of the stuff in there, i’ll just make a new scene and switch the main when needed for the next test
So if you wanted
Rather than making 500000 Projects, You could make a new scene for every test thingy you wanna do, it’s what i do, it’s alot more easy to manage for me than 5000 projects
(sorry if im repetative i literaly just woke up as of writing this)
Okay that sounds like a good idea.
When you want to start a real project out of one of you test. can you just import the scene into a new project ? If so will all your scripts be imported too or do you need to import them one by one ?
I think it would be cool If you could start a scene without createing any project folder. Maybe I’ll do a github issue on that and see what others think about
Toger5 | 2016-03-24 16:23
Is there an easy way to import whole scenes ?
I only know about moving the scene into the folder, than open it and fix the dependencies.