Windows 7 x64
I tested this with Godot 2 and it works just fine. Godot 3 (alpha2) gave me some headaches though.
I use the following scene structure:
- World is a Node2D, A and B are RigidBody2D
- A is pinned to World
- B is pinned to A
- The marked RigidBody2D inside A is not wanted!
This is the script attached to World:
This only works if I add another RigidBody2D to A. If it is not there, A rotates but B stays at its place.
With Godot 2 everything works fine without that additional RigidBody inside A.
Download the project's .zip from Zippyshare.com