Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Charlie | |
Old Version | Published before Godot 3 was released. |
I scripted a moving camera, and added code to TestCube so I can grow it as the camera moves away. At close ranges set_draw_range_begin() and set_draw_range_end() work exactly as I would expect. However, the TestCube becomes invisible somewhere right around 1000 moving out, and becomes visible again at around 1000 moving in, regardless of setting set_draw_range_end(10000) or other arbitrarily high values.
Is 1000 a hard coded range limit for visibility? Or is there another setting I need to know?