Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | davidpgil | |
Old Version | Published before Godot 3 was released. |
POSTMORTEM
I just completed recreating the intro sequence for Strider 飛龍 (Hiryu) for the Nintendo Entertainment System in #Godot game engine!
I think this is probably one of the best NES-era game intros, so I thought it was worthy to be recreated. I also I chose this project in order to learn the 2D animation and scripting systems in Godot.
In particular the animation the animation system is quite limited as of Godot 2.14. I have also posted my concerns on Github and was met with some initial hostility, which is unfortunate.
Porting from Godot 2.14 to Godot 3.0
TBA
Tools Used: FCEUX, Godot, GIMP, Audacity
Capcom’s Original Intro Sequence: (will add soon)
My recreated Sequence: (will add soon)
QUESTIONS ASKED
How to Create 2D “Cinematic” Cut Scenes in Godot?
Can I Create a Non-Parallaxing, Non-Camera Based Repeating/Tiling Background Image?
How Can I Set Any Single Color To Be Transparent?
How do I Convert Rect2 to int Instead of float?
How Do I Make a Shader / CanvasItemMaterial Be Applied Over Every Image or Node?
How to make a tiled, repeating background?
How to Add a Line Break to RichTextLabel “Bbcode”
GITHUB ISSUES RAISED
Allow AnimationPlayer To Be Put On a Separate Window
Add Chroma-Key or “Green Screen” Keying-Out of a Color Range
Cannot Keyframe “Visible Characters” Attribute In The RichText Node
Allow Godot To Make Animation Values That Interpolate With Whole Numbers or Integers
AnimationPlayer Time line Size Hard To See
Scrubbing The AnimationPlayer Timeline Should Play AnimatedSprites
Implement Palette Swap Effect Tool In Godot
Godot Should Take Advantage of Indexed Color Images
AnimationPlayer: Ability to Edit Animation in Frames / Steps (in addition to Seconds / Time)