Android app crashes at start

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By maio951
:warning: Old Version Published before Godot 3 was released.

Hi developers,
i’m new to godot engine but i’ve quite a lot of experience with game engines and game development in general. Here is my problem. I created a game in some days that runs perfectly on the godot editor and i exported it on android (btw i’m using version 3.0 alpha 2). I know the last version is not suitable for exporting to other platform but i have the exact same issue using godot 2.1.3 when i tried to export a default project. I configured correctly the path required and generated the debug key. The export is successful but i get a warning in the command prompt:

s = signature was verified
m = entry is listed in manifest
k = at least one certificate was found in keystore
i = at least one certificate was found in identity scope

Signed by "CN=Android Debug, O=Android, C=US"
Digest algorithm: SHA1
Signature algorithm: MD5withRSA (weak), 2048-bit key

WARNING: The jar will be treated as unsigned, because it is signed with a weak 
algorithm that is now disabled by the security property:

jdk.jar.disabledAlgorithms=MD2, MD5, RSA   keySize < 1024

When i install the app on the phone i get no problem but as soon as i try to start it i get a black screen and the app crashes immediately.
So my question is if someone else had the same problem and how to eventually fix it and if the keystore warning that my apk is unsigned can cause this kind of crashes (i get the same problem when i tried to execute the other game too).
Thanks for the attention

are you sure that you are using same version editor and templates?
the logs are not related crashing.
you can find better logs with adb logcat

volzhs | 2017-11-11 11:22

yes, the export templates are related to version alpha 2 so this is not the problem. thank you , i’ll try search how to use adb logcat for debugging

maio951 | 2017-11-12 08:46

I finally managed to export a project for android in godot 2.1.4 but exporting the same project in godot 3.0 alpha 2 using the export to 3.0 WIP features and after removing all the lines that caused errors i get the same exact result. Of course i used the same export settings as before (in godot 2.1.4). The app seems to compile with no errors and successfully install on my device using the one button deploy. But as soon as i run it it gets to landscape and crashes after one second.

maio951 | 2017-11-12 12:21