0 votes

For example I am havin a cube with a hole in it, and i want to be able to move the character through that hole...
But the collider that I can create with Godot ignores the hole.
So how can I get concave collision shapes?

I would be super happy about some help!

in Engine by (12 points)

1 Answer

0 votes

You can make your shape out of 4 cubes if the hole is square, otherwise you could make the mesh in a 3D editing program such as Blender, export as .obj, place it in the scene and generate trimesh collision out of it.

by (28,974 points)
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