Hi guys, how to optimize the TileMap, 16x16 gives 10 fps and 128x128 gives 60 stably.
Not quite understand about the quadrant size to which it affects.
Project: a scene filled with TileMap without the script, and launched on Android.
I did some tests. the ideal display 1280x720 with cell size 32; quadrantsize = 3; scale (2,2) , fps 50 - 60.
If no scale(2,2) 10-40 fps
If the standard quadrantsize = 16, more than 15 fps will not see
Not only quadrant_size affects fps but the display (but not much)
Tell me what the settings should be perfect for Android.