+2 votes

I have a scene that works fine by itself. However, when set as a child pf a subviewport, the buttons do not pick up the mouse. Neither do area2D nodes. Is there a way fixing this?

in Engine by (290 points)

Have you tried re-wiring the signals after moving it?

I never came up with a solution to this. The buttons don't even pick up that the mouse when hovering over. It appears to be receiving no input from the mouse at all. The disable input is set to false. Any ideas where I could be going wrong?

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