I'm very new to Godot and thought I'd start by making Conway's Game of Life.
I'm wondering though where to draw the pixels, unless I can draw directly on to the window I reckon I need something like Node2D or Sprite element, the problem with them though is that their size can only be set using the Scale field, which I'm not sure I can use to make it pixel perfectly fill the window (it would be easier if they had something like Width and Height fields (e.g. w: 1024, h: 600) rather than Scale), and I suspect that scale may just scale a limited set of pixels rather than give me a pixel for every pixel on the window.
So what element can I use, how can I make it fill the window pixel perfectly (have access to 1024x600 pixels for drawing), or do I perhaps not need an element?
I'll figure out the draw commands later (my guess is I just use
draw_rect for every pixel)