Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | madicecream | |
Old Version | Published before Godot 3 was released. |
I have the same question. I’m writing a custom toon shader and I have been using the “unshaded” render_mode and doing all the work in the fragment function and sending it all out out as ALBEDO. I’ve hit a wall though and cannot get the veiw direction/ eye vector. No camera location available in the vertex function built ins either. I noticed there was a VIEW available in the light function but I have no clue how to use it.
I have put the light function at the end of test shaders and set values to “DIFFUSE_LIGHT” and “SPECILAR_LIGHT” but they do not effect the shader at all. is there some sort of render_mode flag that needs to be set first?
sentimetalboy | 2017-12-03 06:36
@sentimetalboy where are the possible render_mode
values explained?
snwflk | 2017-12-29 08:01
@snwflk The possible render modes are listed here:
They are used like this at the top of the shader:
shader_type spatial;
render_mode unshaded, cull_disabled;
sentimetalboy | 2017-12-29 17:27