0 votes

Hi everybody!

I want to draw some pseudo graphics using bitmap font I have imported from TTF in Latin mode. The problem is, I need to replace some characters inside imported font with my custom drawn ones. I can't just change them in the original TTF file, because it won't be pixel perfect after the import.

Godot created three files after the import: font.sv.png, font.fnt. When I edit font.sv.png, font don't get updated, so I guess Godot uses the font.fnt file only. Is it somehow possible to edit the imported font without using any external tools or my only option is to convert tff to a *.fnt file in some external tool, edit the original bitmap and then import it using Godot?

Thanks in advance

in Engine by (12 points)

1 Answer

0 votes

AFAIK, like you mentioned, you need to use another tool like bmfont to make .fnt and image file.
and edit image file then import it to godot.

by (9,768 points)
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