Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Zero | |
Old Version | Published before Godot 3 was released. |
I’m trying to use Input.start_joy_vibration(0, 1, 1, 1)
on an Xbox 360 controller but it is not working. I’m using Win10 and Godot 2.1.3.
Input.start_joy_vibration(0, 1, 1, 1) works fine on my Linux machine with an original Xbox Controller S at least.
johannesg | 2018-02-13 10:08
Could you try changing the device number? I don’t have a controller right now but I remember earlier that I had another controller issue which was fixed by replacing the device number from 0 to 1
i.e. try using Input.start_joy_vibration(1, 1, 1, 1)
instead
RagingDisappointment | 2022-07-10 18:33