0 votes

All of the sprites I'm importing look like they've been hit with a blend tool in photoshop once they're in the world. Here's an example:
enter image description here

Notice that the imported texture is sharply defined in the filesystem pane, yet in the world editor (and when the scene is run) it's almost like it's been heavy anti-aliased or something. I've tried scaling up and down and playing with the opacity settings and nothing's getting it closer to a sharp image. What's causing this?

EDIT: Someone in discord helped me fix this, thanks.

in Engine by (16 points)
retagged by

1 Answer

+1 vote

In the sprite node check the ImageTexture flags - one of them is "Filter" which should be unchecked.

by (16 points)
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