How to make a skeletal animation loop

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:bust_in_silhouette: Asked By gammaker
:warning: Old Version Published before Godot 3 was released.

I have a character model made in MakeHuman and seemless walk cycle .bvh file. When I import it in Blender via MakeWalk plugin, I get animation where 0th frame is T-pose and folowing frames are frames of actual animation loop. If I play animation in Blender, it starts from 1st frame and loops perfectly. So I export my animated character via Better Collada plugin and import it into Godot with Export Animations and All Actions enabled. However in Godot animation contain this 0th frame and animation starts with it, and this T-pose frame breaks my animation loop.

I couldn’t find how to change start frame of animation in Godot to avoid this or how to remove this 0th frame in Blender.

:bust_in_silhouette: Reply From: dodgyville

As a workaround you could delete the key frame from the AnimationPlayer containing the animation