Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | 9BitStrider | |
Old Version | Published before Godot 3 was released. |
if jump_hold == false and speed.y < 0:
speed.y = 0
Trying to set the Y Speed to 0 whenever the player releases the jump button before the peak of their jump. However, the above line prevents jumping period when testing the game. Any ideas?